The theoretical framework of my research interests focuses on the polymorphism of cinema studies, as well as the potentiality of the “medium” as a process of intermediations. With this in mind, my first research project turned to the impact of digital cinema on contemporary film theory, looking at the relationship between celluloid and digital technologies. My current research project concerns specifically with cinema spectatorship and new media interactivity. As digital technology transcends media boundaries, I address contemporary forms of spectatorship by looking at the potential of physical and psychological engagement with the screen through interactivity in its various guises: CD/DVD-ROMs, DVD and Blu-ray Discs, e-cinema and online fandom, Virtual Reality communities, and computer game technologies.