ZoomKABOOM | Spatialized Sound Interactions and Minecraft Gatherings

This week’s Zoom KABOOM presents:   Spatialized Sound Interactions and Minecraft Gatherings In the first half of our session, Mingyong Cheng will guide us through a few possibilities of spatialized and mapped audio interaction with High Fidelity. Once we are all comfortable there, we will abandon zoom entirely and will use High Fidelity as our
-> Continue reading ZoomKABOOM | Spatialized Sound Interactions and Minecraft Gatherings